The complete guide to McKinsey's digital assessment. What the games test, how to prepare, and what actually matters.
TL;DR: McKinsey Solve is a 60-70 minute gamified online assessment taken after the resume screen and before interviews. Most candidates currently receive two modules — Sea Wolf (~30 minutes of microbe-selection ocean cleanup) and Redrock Study (~35 minutes of data analysis and report questions) — and it measures problem-solving process, not business knowledge. You cannot retake it for 12 months. The highest-leverage prep: mental math fluency, data triage, and learning the game mechanics before test day — you can practice the Sea Wolf module free and run a timed Red Rock data-analysis session on CaseStar. Prefer the short version? Read the plain-English McKinsey Solve definition.

McKinsey Solve (formerly the Problem Solving Game or Imbellus assessment) is a gamified digital assessment that McKinsey uses to screen candidates before interviews. You complete it online, from home, after passing the resume screen.
Unlike traditional aptitude tests with multiple-choice questions, Solve uses interactive game-like scenarios to measure how you think. McKinsey designed it specifically to be difficult to "prep" for in traditional ways.
Duration
60-70 minutes (currently 2 modules: Sea Wolf ~30 + Redrock ~35)
Format
Online, from home, browser-based
Retake Policy
Cannot retake for 12 months
When
After resume screen, before interviews
McKinsey has stated that Solve measures five core problem-solving dimensions. Understanding these helps you know what behaviors the games are looking for.
Can you evaluate information objectively, identify what's relevant, and draw logical conclusions? The games present data and require you to separate signal from noise.
Can you make sound decisions with incomplete information and under time pressure? You won't have all the data you want—you must decide anyway.
Are you aware of your own thinking process? Do you recognize when you're uncertain and adjust? The games track how you explore options and revise your approach.
Can you understand complex systems and anticipate how changes ripple through them? Especially relevant in ecosystem-style games.
Can you see how parts connect to form a whole? Understand interdependencies? The games require optimizing across multiple variables simultaneously.
Key insight: None of these are about business knowledge or case frameworks. Solve tests raw cognitive abilities. Someone who has never heard of consulting can score well if they think clearly under pressure.
McKinsey regularly updates Solve. As of 2026, most candidates receive two modules — Sea Wolf and Redrock Study. McKinsey is reportedly piloting a third behavioral module, Sustainable Future Lab, in select offices and cohorts starting in early 2026. The specific combination varies by office and candidate pool.
You play a researcher investigating a mystery (like disease spread or species decline). You must collect data, perform calculations, and answer questions about what the data shows.
Candidate reports describe Redrock as two parts: a longer study case followed by a set of quick standalone mini-cases. The study case itself runs in three phases — Investigation (read source material and decide which numbers matter), Analysis (run calculations on what you collected), and Report (fill in a short written summary with your findings). Two interface details trip people up: you collect data by dragging or clicking values into a journal, and you work with an on-screen calculator — so calculation discipline matters as much as raw speed.
CaseStar's free Red Rock simulator replicates this structure end-to-end: a 35-minute timer shared across a study case (Investigation → Analysis → Report) plus 6 mini-cases — about 14 questions total. The study scenario generates 4 data tables and 3 charts where roughly half the values are deliberate noise, because the core Redrock skill is triage: working out which numbers feed the formula the research objective implies, and ignoring the rest. Scoring weighs accuracy at 70% and process at 30% — how efficiently you collect data and use the calculator counts, not just final answers.
Prep tip: This is where mental math practice actually helps. Being able to quickly calculate "what's 23% of 847?" saves time and reduces errors. Also watch the percent-vs-percentage-points trap: "grew by 15%" means multiply by 1.15, while "up 15 percentage points" means add 15 to the existing rate.
You must clean up ocean sites by selecting the right microbes. Each microbe has characteristics that make it effective for certain contaminants. You categorize and deploy them strategically.
Candidate reports describe Sea Wolf as a sequence of ocean sites cleaned one at a time. Each site states its requirements up front: target ranges for a handful of attributes (numeric properties like permeability or mobility) plus trait constraints — at least one microbe on your team must carry the desired trait, and microbes carrying the undesired trait cost you. The detail most first-timers miss: the attribute ranges apply to your team's combined values, not to each microbe individually — so a "weak" microbe can be exactly what pulls your team average into range.
CaseStar's free Sea Wolf simulator implements this as a 30-minute run across 3 sites. Each session generates 7 attributes (rated 1-10 per microbe) and 5 traits; each site checks 3 of those attributes against target ranges and names one desired and one undesired trait. You work a 4-step funnel per site: profile which 2 attributes to highlight, sort incoming microbes (keep / save for a later site / reject), build a pool of 10, then lock a final team of 3. Scoring starts at 100% and deducts 20 points for each attribute average outside its range, 20 if no team member has the desired trait, and 20 per microbe carrying the undesired trait — your run score is the average across all 3 sites. An exam mode hides live hints and scoring until review, so the session feels closer to a proctored sitting.
McKinsey is reportedly piloting Sustainable Future Lab in early 2026 as a third Solve module focused on behavioral decision-making. Candidates are placed inside a scenario-style simulation (often framed around environmental or sustainability themes) and asked to make a sequence of judgment calls as the situation evolves. Early reports from select offices describe a drag-and-drop prioritization step followed by scenario-based multiple-choice decisions.
Note: Sustainable Future Lab does not replace Sea Wolf or Redrock — where it appears, it is reportedly an additional module layered on top. Because it is still a pilot, exact duration and scoring details are not yet consistently documented. Treat all specifics as provisional and confirm with your recruiter if your invitation references a third module.
The original Solve module. You build a sustainable ecosystem by placing species on a terrain. Each species has food requirements and predator/prey relationships. Being phased out but may still appear in some tracks.
Candidate accounts of the retired format describe selecting a small set of species from a larger roster to form a stable food chain: producers at the base, consumers above them, predators on top. Two rule families governed viability. First, abiotic ranges — each species tolerates specific terrain conditions (elevation, temperature, and similar), and a species outside its range fails no matter how good it looks otherwise. Second, calorie thresholds — each eater needs enough calories provided by what it eats, without depleting the species below it. The discipline that scored well was checking hard constraints first, then building the producer base, then verifying calorie flows up the chain. CaseStar keeps a clearly-labelled legacy ecosystem-building practice for candidates whose track still references it.
Note: This module is being phased out globally as of 2025-2026. Most candidates will not receive it, but some recruitment tracks may still include it.
One ocean site. Pick 3 microbes. Hit the target attribute ranges, bring the right trait. Score appears live as you select — the same practice engine used in Casestar's full Solve-style simulator.
Your challenge
Velocity
avg must be 4–5
Conductivity
avg must be 6–7
Permeability
avg must be 1–2
Independent Solve-style ecosystem practice. Free, no signup.
McKinsey intentionally designed Solve to resist traditional preparation. Unlike the PST (the old multiple-choice test), you cannot buy a prep book and grind through practice questions. The games measure underlying cognitive abilities that develop over years, not weeks.
The Red Rock module requires quick calculations. If you spend 30 seconds on every percentage calculation, you'll run out of time.
How to build it: Daily mental math drills for 15-20 minutes over 2-4 weeks. Focus on percentages, ratios, and large number division.
Get comfortable reading charts and tables quickly. Practice extracting the key insight in under 30 seconds.
How to build it:Read Financial Times or Economist charts daily. For each chart, ask: "What's the trend? What's the anomaly? What's the implication?"
You can't memorize answers, but you can stop the interface from costing you time. Knowing that Sea Wolf ranges apply to team averages, or that Redrock rewards collecting fewer, better-chosen numbers, is worth real minutes on test day.
How to build it: Run the free 30-minute Sea Wolf simulator and a timed Red Rock data-analysis session 2-3 times each until the mechanics feel automatic. Both replicate the reported module structures with process-level feedback.
Brain training apps develop the underlying skills Solve measures. They're not direct prep but build relevant cognitive capacities.
Options: Lumosity, Elevate, Peak, Fit Brains. 15-20 minutes daily for 2-4 weeks before your test.
Cognitive performance drops significantly when tired. This is probably the highest-impact "prep" you can do.
Action:Take the test in the morning after 8+ hours of sleep. Don't schedule it after a long work day. Find a quiet space with no interruptions.
Many candidates schedule Solve after work or late at night. Cognitive performance drops 20-40% when fatigued. This is avoidable.
The games have instructions. Candidates who skip them make preventable mistakes. Take 30 seconds to understand what you're being asked.
Some candidates spend too long optimizing each answer. Time management matters. A good answer submitted is better than a perfect answer you ran out of time for.
Unstable internet, notifications popping up, roommates interrupting. Test your setup beforehand. Use a quiet space with reliable wifi.
Reading 10 articles about "how to beat Solve" creates anxiety and false expectations. The games are designed to be novel. Accept that.
The games show time remaining. Some candidates get absorbed and don't notice. Pace yourself and check periodically.
After completing Solve, McKinsey's algorithm analyzes your results. You will not receive a score or detailed feedback. You'll simply hear whether you're moving forward to interviews or not.
Important: Solve results are shared across McKinsey offices. If you apply to multiple offices, you only take Solve once. The results follow your application.
| Aspect | McKinsey Solve | BCG Casey | Bain SOVA |
|---|---|---|---|
| Format | Gamified simulations | Chatbot case study (Casey) | Aptitude + video |
| Duration | 60-70 min | 25-30 min | 45-60 min |
| Tests | Cognitive abilities | Case solving skills | Aptitude + personality |
| Prep approach | Mental math, rest | Case practice | Practice tests |
About 60-70 minutes in total. Current candidates typically receive two modules: Sea Wolf (~30 minutes) and Redrock Study (~35 minutes). If your invitation references a third module such as the Sustainable Future Lab pilot, expect a longer total window — confirm specifics with your recruiter.
McKinsey does not publish a passing score, and you never see your own result. Scores are reportedly benchmarked within each candidate pool rather than against a fixed cutoff, and the assessment tracks process (how you work) alongside product (your answers). Practical translation: aim for consistent, deliberate performance across both modules rather than chasing a number nobody can verify.
In most reported processes, Solve works as a screen: candidates below the bar are not invited to interviews. That said, McKinsey does not disclose how heavily it weighs Solve, and some candidate reports describe results being considered alongside resume strength rather than as a strict cutoff. Weighting appears to vary by office and recruiting cycle, so treat Solve as a gate you need to clear — and confirm anything specific with your recruiter.
Four things move the needle: (1) mental math fluency — percentages, ratios, and quick division for the Redrock module; (2) data triage — practice deciding which numbers matter before calculating anything; (3) format familiarity — run the free Sea Wolf simulator and Red Rock simulator so the mechanics don't cost you time on test day; and (4) take the assessment rested, in the morning, in a quiet space. Memorizing "strategies" doesn't help — scenarios vary per candidate.
Mental math fluency is one of the few things that actually helps with Solve. Practice with CaseStar's timed drills.
Start Mental Math DrillsSeparate from Solve, McKinsey has reportedly begun piloting an AI-assisted case interview using Lilli, its proprietary internal AI assistant. Coverage in late 2025 / early 2026 describes it as a non-evaluative pilot running in select US final rounds — meaning the interview is layered on top of the standard case and PEI, and reporting so far suggests it does not directly drive the hire decision.
How to think about it: If your recruiter mentions a Lilli-based interview, treat it like a normal case — define the problem, structure your approach, interrogate the outputs you get back, and synthesize a clear recommendation. The public reporting suggests McKinsey is testing how candidates collaborate with AI, not testing prompt-engineering skill. Confirm scope and weighting with your recruiter, since the pilot is still evolving.

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